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Posts tagged ‘android gaming’

9
Sep

Vestel, Extent bring Android games to TVs, with ‘all-you-can-eat’ subscription service

Just last week Vestel was busy showing of its BitTorrent Certified Television, and now the company’s teaming up with Extent to deliver Android games to your boob tube — and it’s doing so by playing off your love of a bottomless buffet. Described as “the world’s first all-you-can-eat Android TV game subscription service,” GameTanium allows users of Vestel’s Smart Box set-top box to access a suite of TV-optimized games in the comfort of their living rooms, using their Android phones as controllers. What’s more, the service lets them switch between their PC, cellphone, tablet or TV without ever losing their place in a game. The service will be debuted at this week’s IBC, but if this announcement has left you hungry for more, there’s always the Golden Corral. Full PR awaits you and your belly after the break.

Continue reading Vestel, Extent bring Android games to TVs, with ‘all-you-can-eat’ subscription service

Vestel, Extent bring Android games to TVs, with ‘all-you-can-eat’ subscription service originally appeared on Engadget on Thu, 08 Sep 2011 20:21:00 EDT. Please see our terms for use of feeds.

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27
Jun

GetJar gets Cut the Rope exclusive, candy-craving monster makes Android debut

We played this addictive gem of an award-winning app on a friend’s iPhone last year and actually considered cutting our friendly ties to Android just to get in on the action. Small wonder then that creator ZeptoLab caved in to pressure from the iOS rival’s community, making Cut the Rope a one-week GetJar exclusive. It’s a tactic we’ve seen competitor Amazon tackle before — one that should help boost this Silicon Valley-based app store’s visibility. String-slicing fiends can get to feeding their inner hungry, hungry Om Nom now, and give a much needed break to those over-slung simulated fowls.

[Image courtesy iTunes App Store]

GetJar gets Cut the Rope exclusive, candy-craving monster makes Android debut originally appeared on Engadget on Mon, 27 Jun 2011 03:57:00 EDT. Please see our terms for use of feeds.

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14
May

MOPS Shadow T800 brings analog joystick, hearts & spades to Android

Sure, the Xperia Play may have that slick gamepad slider, shoulder buttons, and Sony Playstation’s official blessing, but can it hold its own against the Shadow’s analog pad? Probably, because despite the new contender’s self described status of a “mobile Playstation,” its lack of shoulder buttons won’t help it play any of those Xperia-exclusive PSone games it can’t download. Still, besides being known as the “Phantom of the Opera” phone (thanks, Google Translate), this MOPS Shadow T800 has a lot going for it. This analog Android packs a Froyo-powered 806MHz processor, 512MB of RAM, front and rear 5 megapixel and 0.3 megapixel cameras, respectively, a 3.5 inch 320 x 480 touchscreen, and a whole mess of standard GPS, Bluetooth, and 3G radios. Not enough? Okay, fine; the device also comes pre-loaded with a handful of emulators, as well as a legit copy of Assassin’s Creed. Besides, who doesn’t want a phone with card-suit face buttons? Bragging rights will set you back 2680 yuan ($410), assuming you’re in China when this thing launches later this month.

MOPS Shadow T800 brings analog joystick, hearts & spades to Android originally appeared on Engadget on Sat, 14 May 2011 07:02:00 EDT. Please see our terms for use of feeds.

Permalink   |  sourceNetease Mobile, MOPS  | Email this | Comments

10
Mar

OpenFeint and The9 will stimulate devs to port their games to Android with cold hard cash

Are you a developer seeking the widest and most profitable distribution for your mobile software? The traditional platform for achieving such goals over the past couple of years has been Apple’s iOS, but Android’s rabid ascendancy has recently turned that into a legitimate question. A question that OpenFeint is looking to sway even further in Google’s favor by announcing it will fund the porting of games from “other app stores” to Android with the help of Chinese online game operator The9. The specially selected games will of course get saddled with OpenFeint integration and the whole effort does have the waft of a publicity grab to us, but hey, it’s another few pennies thrown into the bottomless well known as “Android gaming.” Surely something worthy will eventually come out of it, no?

[Thanks, Calvin]

Continue reading OpenFeint and The9 will stimulate devs to port their games to Android with cold hard cash

OpenFeint and The9 will stimulate devs to port their games to Android with cold hard cash originally appeared on Engadget on Thu, 10 Mar 2011 08:23:00 EDT. Please see our terms for use of feeds.

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8
Jan

Nvidia announces ‘TegraZone’ game store for Tegra-powered Android phones

 Nvidia TegraZone

Nvidia is really proud of the Tegra 2, and for good reason. It is the first dual-core processor to be powering mobile devices and had a huge coming out party at CES this year. It looks poised to become the default processor for Gingerbread tablets as well. The biggest benefactor of much of that power will be games, and Nvidia isn’t going to let Google handle things on their own. As such, the company will be launching "TegraZone", an app store for games that require the increased graphical performance of the Tegra 2.

There are also a couple key advantages for game developers to use TegraZone over the Android Market including doing away with the 50MB app size limit and offering a more curated and premium catalogue — game devs won’t have to worry about competing with lower-quality games. Nvidia claims 5-10 launch titles and is actively courting Gameloft, whose refusal to list their games on the Android Market has become somewhat famous. As for release date, we only get a cruel "coming soon". [Nvidia

 

Nvidia announces 'TegraZone' game store for Tegra-powered Android phones posted originally by Android Central

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3
Jan

OpenFeint announces huge growth over Christmas weekend

 OpenFeint

OpenFeint has announced that more than 5 million OpenFeint-enabled games were downloaded between iOS and Android over the four-day Christmas weekend. The service, a unified social gaming network, is added on top of games by developers looking to tap into the benefits of social gaming without having to launch and support their own platform. Of particular interest to us is the fact that Android OpenFeint game sales saw a very respectable 73 percent increase over previous average daily sales. Overall, the service grew 83 percent this year as Android support was launched and iOS saw continued growth. Check out the full press release past the break.

OpenFeint announces huge growth over Christmas weekend posted originally by Android Central

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22
Nov

Namco gearing up for holiday sales

The fine folks from Namco have hit us up to let us know about their holidays sales offerings on Android games. Starting November 25 and going to December 5 you can get in on some sweet gaming deals:

Priced down to $3.99

  • Ms. PAC-MAN
  • PAC-MAN
  • PAC-MAN Championship Edition

Priced down to $2.99

  • Harvest Moon Frantic Farming
  • Inspector Gadget
  • Rolling with Katamari
  • The Wolfman

You know your device isn’t complete until it has a copy of PAC MAN on it. Be sure to get in on the action when they go on sale.

Namco gearing up for holiday sales posted originally by Android Central

Sponsored by Android Cases and Accessories



5
Jul

Samsung Galaxy S vs HTC Desire running Quake 2 [video]

HTC Desire vs Samsung Galaxy S running Quake 2

We’ve already seen the Galaxy S can run 3D games rather well, but how about a side by side comparing the Galaxy S Hummingbird/Power VR combo against the Snapdragon and Adreno chip in the latest HTC handsets?  Android Central forum member ConceptVBS found a YouTube video of just that — a Galaxy S and an HTC Desire both running Quake 2 side by side. 

The Galaxy’s beastly processor and GPU combo perform just as expected, and seeing it beside a known performer like the Snapdragon shows just how much better it will handle 3D gaming.  But enough spoilers — check out the video after the break. [YouTube via Android Central Forums]

Posted originally at Android Central

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13
May

Quake III running on Motorola Milestone — with a Zeemote JS1 controlling it all

Quake III on Android with Zeemote JS1

By now we’ve all seen some of the great 3D PC games ported over to the smaller screen, but we haven’t seen this trick.  Youtube user Moblisher has the classic first person shooter Quake III running on a Motorola Milestone, and has a Zeemote JS1 controller running the controls.  Zeemotes are fairly popular with Nokia users, as well as gamers on that other iPlatform, so it’s great to see they are offering an Android version.  It’s even better that it seems to be working as well as it does.  Hit the break for one very cool video.  Thanks Andrew for sending this in!

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