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Posts tagged ‘Wiimote’

7
Nov

Nintendo patent posits Wiimote touchpad extension, looks like plumbing schematic

This patent from Nintendo envisions how it could bring a touch interface to its Wiimotes through an (admittedly unwieldy-looking) controller extension. While the Wii U already looks set to bring touchscreen fun to all things big-screened and Nintendo-themed, this concept offers up touch functionality to existing Wiis through an infrared LED that picks up the location of your finger and transmits it periscope-style to the IR sensor on the Wiimote. If the screen remains untouched, the controller acts as normal — or as normal as it can with that extra hardware heft.

Nintendo patent posits Wiimote touchpad extension, looks like plumbing schematic originally appeared on Engadget on Mon, 07 Nov 2011 14:26:00 EDT. Please see our terms for use of feeds.

Permalink Joystiq  |  sourceSiliconera  | Email this | Comments

24
Oct

Linux kernel hits 3.1, adds support for NFC and Wiimotes

Linux kernel 3.1

In May Linux finally saw the release of kernel version 3.0, an evolutionary update to the popular open-source platform that was nearly 15 years in the making. Today, version 3.1 is making its debut, once again primarily offering small tweaks like better support for Intel’s Ivy Bridge and Cedar Trail chips and improved power management. But there are some new features getting baked in, including support for NFC and drivers for Wiimotes. The brave amongst you can download the sources from Git now (it hasn’t been posted to Kernel.org just yet), but we suggest you hold out until your distro of choice releases an official update.

Linux kernel hits 3.1, adds support for NFC and Wiimotes originally appeared on Engadget on Mon, 24 Oct 2011 13:19:00 EDT. Please see our terms for use of feeds.

Permalink Softpedia  |  sourceLinux Kernel Newbies  | Email this | Comments

5
Oct

LG Smart TV goes on the charm offensive, appeals to Adobe developers

LG wants to bring the world of Adobe Flash to your living room. Yes, 2012′s lineup of Smart TVs, theater systems and Blu-ray players are all set to arrive with support for both Flash Player and AIR 3, and the Korean manufacturer is keen to get developers signed up for its next-generation Smart TV SDK. The new software development kit will include a simplified dashboard, the ability to render 2D apps in 3D and even “console-quality gaming.” Throw in Adobe’s new Game Input API, and we could see tablets, joysticks and even LG-made smartphones used to control on-screen action. LG has informed us that these upgrades will be limited to next year’s catalogue — your 2011 purchases won’t support the new software, and will have to make do with the slightly weedier Adobe Flash Lite. New Smart TVs will also be compatible with the Wiimote-esque Magic Motion Remote, bringing gesture-based awkwardness to menu selection.

Continue reading LG Smart TV goes on the charm offensive, appeals to Adobe developers

LG Smart TV goes on the charm offensive, appeals to Adobe developers originally appeared on Engadget on Tue, 04 Oct 2011 23:33:00 EDT. Please see our terms for use of feeds.

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30
Aug

SUFFER ’11 farming robot plays a multitude of roles, takes commands via Wiimote (video)

So much for stereotypes, eh? The future of farming is being painted in a far different light here at NEXT Aarhus, where a team from the University of Southern Denmark brought in the largest Wiimote-controlled robot that we’ve ever seen. The heretofore unnamed beast (going by SUFFER ’11 for the time being) is a farming-centric machine that’s designed to take the load off of the landowners (while providing a bit of enjoyment all the while). Put simply, this modular bot can have various apparatuses swapped into its midsection — one pop-in attachment could pick potatoes, while another could disperse pesticide, for example. There’s even a module that’ll enable it to detect rows and plow down the obvious routes, making it that much easier for farmers of the next millennium to take time off. Of course, the standout feature from our perspective was the inbuilt Bluetooth and WiFi, which allowed the demonstrator to operate the ‘bot with a standard Wii remote. Per usual, the vid’s after the break.

Continue reading SUFFER ’11 farming robot plays a multitude of roles, takes commands via Wiimote (video)

SUFFER ’11 farming robot plays a multitude of roles, takes commands via Wiimote (video) originally appeared on Engadget on Tue, 30 Aug 2011 14:08:00 EDT. Please see our terms for use of feeds.

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30
Aug

SUFFER ’11 farming robot plays a multitude of roles, takes commands via Wiimote (video)

So much for stereotypes, eh? The future of farming is being painted in a far different light here at NEXT Aarhus, where a team from the University of Southern Denmark brought in the largest Wiimote-controlled robot that we’ve ever seen. The heretofore unnamed beast (going by SUFFER ’11 for the time being) is a farming-centric machine that’s designed to take the load off of the landowners (while providing a bit of enjoyment all the while). Put simply, this modular bot can have various apparatuses swapped into its midsection — one pop-in attachment could pick potatoes, while another could disperse pesticide, for example. There’s even a module that’ll enable it to detect rows and plow down the obvious routes, making it that much easier for farmers of the next millennium to take time off. Of course, the standout feature from our perspective was the inbuilt Bluetooth and WiFi, which allowed the demonstrator to operate the ‘bot with a standard Wii remote. Per usual, the vid’s after the break.

Continue reading SUFFER ’11 farming robot plays a multitude of roles, takes commands via Wiimote (video)

SUFFER ’11 farming robot plays a multitude of roles, takes commands via Wiimote (video) originally appeared on Engadget on Tue, 30 Aug 2011 14:08:00 EDT. Please see our terms for use of feeds.

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29
Aug

Nintendo’s Legend of Zelda: Skyward Sword and golden Wiimote headed for November 20th release

It’s hard to believe Link (read: you) has been saving Hyrule and the kidnap-prone Zelda for 25 long years. To commemorate this video gaming milestone, and its upcoming Skyward Sword installment, Nintendo’s issuing a limited edition Fabergé egg. Alright, we kid, it’s actually the golden Wii Remote Plus we told you about back at E3, except now we’ve got a release date and pricing. Hitting retailers’ shelves on November 20th, gamers can opt for the golden remote bundle at $69.99, or the standalone game for $49.99. Although the swanky controller won’t be sold separately, all initial units of both offerings will come with a gratis The Legend of Zelda 25th Anniversary Symphony Concert music CD. You can head past the break to check out the Big N’s official presser.

Continue reading Nintendo’s Legend of Zelda: Skyward Sword and golden Wiimote headed for November 20th release

Nintendo’s Legend of Zelda: Skyward Sword and golden Wiimote headed for November 20th release originally appeared on Engadget on Mon, 29 Aug 2011 14:25:00 EDT. Please see our terms for use of feeds.

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1
Aug

Maker Faire pony has Wiimote-controlled indigestion, belches fire (video)

There’s a good reason why My Little Pony wasn’t marketed to boys. Shown off at the 2011 Maker Faire in Detroit, this animatronic, fire-breathing horsie got to spread a little heat thanks to the Louisville, KY-based modding duo, LVL1. The partially Wiimote-controlled mechanical filly is the result of the duo’s Hackerspace efforts, and plans are already underway to loose this steed into the great, fully wireless open. Also on deck for the hot-mouthed stallion: a flame-spewing cabbage patch doll riding companion. How’s that for a DIY-perversion of your precious 80s youth? Peep the full pyromania-tinged project after the break.

Continue reading Maker Faire pony has Wiimote-controlled indigestion, belches fire (video)

Maker Faire pony has Wiimote-controlled indigestion, belches fire (video) originally appeared on Engadget on Mon, 01 Aug 2011 12:30:00 EDT. Please see our terms for use of feeds.

Permalink Gizmodo  |  sourceMaker Faire  | Email this | Comments

30
Jun

Wii Cyberbike gives you a workout, costs more than the system itself

We’ve seen this sort of preposterousness before from BigBen, and we’re no closer to falling in love now than we were back in 2009. This behemoth allows you to get the full experience in the console’s Cyber Cycling Sports title, and the feeling of actually accomplishing something in the process? A presumably marketable side effect. The updated Cyberbike Magnetic Edition is available in North America this time around, relying on — surprise, surprise — magnetic resistance to offer a costly workout for those under 286 pounds. This oversized peripheral is available now for $199.99 (bike and game combo), which puts it a bit too far above the cost of an actual console ($150) for us to consider giving it a shot. Plus, we’ve already committed to biking downtown for our eventual Wii U pickup — and frankly, that’s enough to cover our yearly workout quota.

Continue reading Wii Cyberbike gives you a workout, costs more than the system itself

Wii Cyberbike gives you a workout, costs more than the system itself originally appeared on Engadget on Thu, 30 Jun 2011 10:41:00 EDT. Please see our terms for use of feeds.

Permalink Kotaku  |  sourceBigBen  | Email this | Comments

18
Jun

Nintendo says one Wii U controller per console, robs player two of extra screen

Wii U supports multiple screen-controllers, games will only use one for now

Nintendo’s tablet-esque Wii U controller raised a few questions when it was announced at E3. Questions like, “What kind of crazy games are going to use that thing,” and “How much will a second controller cost me?” The latter, at least, has been answered. Nothing. You don’t need one. Nintendo’s Satoru Iwata recently said in an interview that games enlisting more than one Wii U controller aren’t being considered just yet — although they are possible. Our very own Ittousai tells us that Iwata told Diamond Online that the Wii U can technically support multiple screen-controllers, but that additional slabs would be too expensive to sell on their own. Iwata went on to say that the console would ship with only one, and that game developers should design titles under the assumption that each console will use a single Wii U controller. Player two will have to settle for a good ‘ol Wiimote, and even Satoru himself admits that there are plenty of those around.

Nintendo says one Wii U controller per console, robs player two of extra screen originally appeared on Engadget on Sat, 18 Jun 2011 15:02:00 EDT. Please see our terms for use of feeds.

Permalink   |  sourceDiamond Online  | Email this | Comments

7
Jun

Nintendo announces gold Wiimote for Legend of Zelda: Skyward Sword

Nintendo just announced at E3 that The Legend of Zelda: Skyward Sword for Wii is “finally done,” and it also revealed that it’ll have something of a surprise to mark its release this holiday season: a limited edition gold Wiimote. That, of course, comes with MotionPlus built-in, but details (including a price) are unfortunately a bit light otherwise. We’ll let you know more as we get it.

Nintendo announces gold Wiimote for Legend of Zelda: Skyward Sword originally appeared on Engadget on Tue, 07 Jun 2011 11:37:00 EDT. Please see our terms for use of feeds.

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